I appreciate that by walking past the end of a road, you’ll obviously trigger that node. This is usually fine.
However when you have long straight roads, simply walking past both ends of the road triggers it as being 100% complete. For example Iveagh Road (which I have since walked down making this screenshot less useful…
Notice it has two nodes and my other walks have already triggered these.
This isn’t a huge problem obviously, as I catch it and make sure I go down the road to play fair. However at some point it might be worth addressing it.
Great job on this site btw, I think its fantastic!