User Setting: Hard Mode

I would like to only see the nodes that for uncompleted streets. However, for me it seems to show any uncompleted nodes, even if it is within a >90% nodes completed street. Do I have the 100% hard mode on without knowing it or am I otherwise mistaken?
Like p.gomes, first i want to get to all possible runnable streets and maybe after that, try and hit all the possible nodes. With all the water here that is considered a street I may have to pick up swimming as well :slight_smile:

Strongly opposed until there is some sort of moderation feature where we can edit streets to remove bad nodes. I have carefully gotten all the accessible nodes on many streets and the remaining ones are inaccessible without trespassing, bushwhacking, swimming, jumping barbed wire fences, walking on highways, etc. And I am not afraid to do mild forms of trespassing :wink:

The 90% is necessary as long as the street database remains flawed. In the cases of inaccessible nodes I always mention them when flagging the street, but we need to be able to fix them (e.g. an option to flag individual nodes as inaccessible rather than flagging a street)! I know many of us would happily volunteer our time to clean the data in locations we are familiar with. OR this could be done automatically–if your database shows that 100% of nodes were covered by the users, then that street could be bumped up to 100% criteria (although if someone hit a node from bad GPS data this could still be an issue).

I don’t worry about ‘cheating’ by hitting 90%, ultimately the LifeMap proves whether users did the work to get all the odds and ends or not. If there is a ‘tie’ at 100% then the tiebreaker could be total nodes completed.

5 Likes

Couldn’t have said it better

I also agree with joejoezz. Some nodes are impossible to reach (ie. Swimming the Hudson river in NYC- LOL). The 90% threshold is not ideal, but gives a little flexibility. By the way, thanks for all that you do James.

3 Likes

I would love the option to show the incomplete nodes for completed streets as well if it’s possible. I think maybe it started out that way and too many people didn’t like it, but I liked seeing them all and picking them up when/if I could. Especially now that my only incomplete streets are way on the edge of town or unsafe to walk during the day because of traffic, I often don’t have time to drive out to the incomplete streets! At least I can feel like I’m making progress by picking up the other incomplete nodes on completed streets! By the way James, I never did say THANK YOU for this great feature. I love it so much! It’s helped especially pick up those nodes of streets that aren’t actually there anymore!

Hi there,
I would like to add an opinion to this discussion.

I understand the issue about the non-accessible nodes and therefore the 90% are needed to have some streeta completed. In my city this is absolutely not a problem though. I have only run a third so far, but the only nodes that I missed, were

  • corners of big places
  • side streets with a dead end that I accidentally skipped
  • building corners that are wrongly marked as street
  • bus stops on main streets that are grouped with side streets that have the same name

All these nodes are accessible without danger or breaking the law. So the 90% is more or less useful depending on the city you are running. In my case it is absolutely not necessary. But the missed nodes are “painful”, especially if I could run them easily on my next run in the area, but I dont, because I have not noticed that I missed them.

As the node hunter also only shows missed nodes of incomplete streets, there is no (easy) way for me to find the missed nodes. I can only go to the completed-streets-list and check every single street by clickling “go” or “view” for missed nodes. That is a lot of manuel work. And I would also have to keep track of them outside of CS somehow.

If I could find missing nodes either with a hard mode setting as proposed here or with the node hunter in the lifemap, that would be awesome. Finding roads that are partly or fully incomplete is easy with the street list or simply on the life map. It’s the single nodes that are hard to find.

Hard mode as a user setting would not harm those, who need the 90% due to inaccessible nodes. They could just keep their 90%. But it would still be a big benefit for others.

People who want and can get the “true” 100% could alternatively use the node hunter if it displayed also nodes of complete streets.

So I would very much appreciate one or the other. :grinning:

Best regards,
Inqu

1 Like

I’m kinda new. Didn’t know 90% was all it took. Seems like a fair number… Unless you turn on “perfectionist mode.” :smiley:

I like the idea of a little wiggle room, as I’d rather run new routes, not go after missed nodes… Though, to be honest, I have yet to mark a node manually.

Thank you all for an interesting read.

Eric

Sounds like you might have been doing a bit of “Tresmapping” if you havent marked anything manually :slight_smile:

2 Likes

@dallas.devries Hi Dallas, I’m not sure what you mean by “tresmapping”? Not sure how it applies to (me) not marking nodes manually.

Does it means to manually mark a node done, that you were nowhere near?

Anyway, doesn’t apply to me, as all my nodes are GPS. :slight_smile: And I think I will stay that way now that I learned of the 90% rule.

Thank you for introducing me to a new term!

Sincerely, Eric

Well if you have been mapping for any amount of time then you have run across roads/nodes on private grounds…hence coined tresmapping if you go for them anyways. Theoretically you just skip these and update OSM to mark them as private but some people here take things to extremes and even jump fences to get their nodes. I personally will run down private roads all the time but if there is a big “No Trespassing, violators will be prosecuted” type sign I usually skip it…

2 Likes

@dallas.devries Thank you again Dallas. I haven’t resorted to tresmapping, yet. But I have started acquainting myself with OSM. Wow!

Now I suspect if I was missing a short, private, street, I just might do the node dash.

Cheers, Eric

2 Likes

No “tresmappping” on my runs so far. At least none that are obviously marked with signs or fences. As I said, accessibility seems not to be a problem in every city. :man_shrugging:

So having the option to change the needed percentage of streets is a way to consider local conditions. (and a way to satisfy the perfectionists :stuck_out_tongue:)

1 Like

Something that really bothers me is that sometimes, just by chance, I notice I have missed one or a few nodes. Especially for a longer street, with maybe over 50 nodes, if I have missed one or two, maybe a sidealley, it will show as Completed, and I have no way of knowing that it’s not really complete, other that if I use the Go button for this street, and find that I’m actually at 95% e.g. But that’s not something I do often… When I use node hunterit does not display these missed nodes.
What I’d really like is a simple way to find these missing nodes, because my goal is both the run all streets “in reality” and also to capture all nodes.
One way would be to be able to choose “strict counting” which would require 100% of nodes for a street to be marked Complete.
Another way could be that Node hunter should show all red nodes, regardless if the street is Complete or not.
Maybe there could be other solutions.
Thoughts?

2 Likes
1 Like

Aha, I should have guessed this was already discussed! I have added a vote for it!

2 Likes

I say we should aim for 100%.
My running stems from Orienteering, so I like my maps. CS introduced me to OSM and therefore I’m now quite active in updating OSM when I find that CS nodes are unreachable.
People inherently use OSM for a variety of reasons and the data accuracy varies accordingly. If we need it to be more accurate to suit our needs (ie amend the private status of part of a street as we can’t reach a few nodes) then I think we should. CS then updates (the next time your area pulls data from OSM) and the unreachable nodes should have disappeared. So long as CS is refreshing data often enough (4-6wks??) then we should be ok.
In the short term (as I’m close to completing my home area on want to keep a check on what I’m missing) I make the privacy/alignment changes in OSM and also manually mark the streets as complete in OSM. Once CS updates from OSM in future then the manual completions are irrelevant - but it’s a way that I can check which nodes I still have left

3 Likes

like this suggestion

1 Like

Just to give an example of how wrong this 90% can be: In my neighbour town I have a long street of 8.86 km, with 368 nodes. I have completed only 338 nodes and 8.22 km. So despite missing 640 meters and 30 nodes, it shows up in my completed list….

2 Likes

I’ll just keep nagging about this! Today’s run shows one long street as complete even though several blocks at the end are not done yet, 10 nodes missing! Many votes for Hard mode, @JamesChevalier, any chance of implementing this?

2 Likes

I think I may in the minority but I’m kinda against Hard Mode for a couple reasons.

  1. Even if Hard Mode was activated for all accounts, if a user completes 100% of nodes of a street, it still doesn’t mean they ran the entire street. It just means they came within 25 meters of all nodes. An example is laid out in example A in this thread. So we wouldn’t be any closer to verifying if a user has ran/walked the entire length of a street.

  2. For those that live in very dense urban environments, tall buildings can make accurate GPS recordings impossible. From my own experience running down a street with buildings ~20-30 stories on each side, my GPS recording ended up having points where I was running through buildings or being two blocks away. Below is just a small example of where I started on left going right on Bush St., made a left on Market street and another left on Pine Street. Pretty straight line running on each street but you wouldn’t know it from the GPS recording.

CS

  1. No one in thread has mentioned it specifically but I think it’s a fair assumption that if Hard Mode is implemented, users at the top of the leaderboard would want the rankings re-calculated based on these new completions percentages. But what about users with streets they marked as manually completed? Should they be removed altogether? Have an asterisk put next to their name? Manual completions are a legitimate need for some. For example, re-using the tall buildings causing GPS wobble or there may even be some CS users who don’t have a device to record GPS with. They run/walk each street and then manually mark off each when they are done.

If Hard Mode was implemented, my opinion would be it is an individual opt-in setting that only affects that user’s account. So if a user enabled it on their account, their street & overall completions would be re-calculated without affecting others. Essentially it would most likely cause a number of streets to be marked as incomplete & their overall city completion rate would drop. At that point, it was their choice to do so to themselves. In addition, if a user does enable Hard Mode on their account, I don’t think their account should be labeled or identified differently than others. ie Hard Mode users get a separate leaderboard or a star next to their name.