When planning my run, I tend to gravitate towards the streets closest to my current location so I can minimize driving. But the inverse within a city would also be helpful for days when I have more time.
Are you thinking of something like this, to give yourself a few streets to select from?
- Tap the âcrosshairsâ button to place yourself on the map
- View a list of incomplete streets sorted by distance away from you
Yeah I think that would solve it, maybe a sorting option on the street list?
I like the idea of dropping a crosshair on the map.It would be useful for checking completion in areas where the node hunter hits the 1000 node limit because of the zoom level.
This slightly different phrasing brings up a whole different approachâŚ
The âcrosshairsâ button in the top right of the map adds a blue dot to the map where you are & tracks your movement (super helpful when youâre out on a run and want to make sure you stay on a route).
This idea of clicking a spot on the map & having it display the closest streets from that location seems very useful as well. Iâm thinking of a situation where you want to go run a neighborhood - the closest street from where you currently are could be in an entirely different direction.
Hi James - Can we close/combine this idea thread to this similar one: Custom distance areas (not exactly a city)
Iâd really like to bump up the visibility/votes on the other thread to make it more visible ;). I think having a âwhats the nearest node(s) or unfinished street to my locationâ would be a useful feature.
Thanks!
This idea is more about finding existing streets in CityStrides that are within a certain distance of a given point. This thread isnât including any kind of action that would add new streets to CityStrides, itâs only a way of viewing whatâs already present.
The other idea is more about adding new areas to CityStrides due to the fact that sometimes cities arenât mapped out. These new areas would include new streets that donât yet exist in CityStrides.
Thatâs a good differentiation. I had read them as having similar usability, but they may be different implementations.
If I may say my new interpretation of what is intended:
This thread is âpick a point on the map and list streets (or displaying nodes, etc) in rank order by distanceâ
The other thread is saying âdo a bounding box X distance away and call that an area. Tell me all the streets in that areaâ? I didnât realize this would create a new boundary area that others could use. I thought it was a temporary area to generate the streets
Both still would meet my goal of seeing how far i need to run to get a new street. In one, iâd get a ranked list, in the second iâd iterate on a bounding box of increasing distance to find new streets (and pat myself on the back for achieving milestones of hitting all streets within 1k, 2k, 5k, from my house)