3,115 streets have no nodes
Can’t complete a street with no nodes, because there is nothing to mark as complete
This is worse than the ‘one hand clapping’ thing
( the 0/0 thing is just me deciding on where to center the view, since it errors out on null/null )
At some point during the day today, some brand-new nodes showed up (on both Crescent St and Aberdeen Way).
I’m guessing that an OSM edit changed the delineation of those streets, extending them beyond where I had run. But the CS algorithm for counting them as incomplete must have taken hold before the algorithm for showing them on my map.
Thanks for updating DeLand, Florida (DeLand, Florida - CityStrides). The good news is that I’m now 10% closer to completing the city, moving from over 40% to over 50% in just a couple hours.
The bad news is that while looking at the remaining nodes to see if you missed anything, I found that I had missed a few nodes in areas I thought I had already completed. Poop. (I didn’t see any problems with what you did.)
Oh well, I guess I’m going to run back to those areas soon.
According to the wiki (https://wiki.openstreetmap.org/wiki/Key:access) access=permissive means that access is currently legal and free, but that it may later be withdrawn (at which point the tag should be changed to access=private, I believe.
So I don’t think those roads need to be added.
cool to see the OSM update sync is in Beta.
As you maybe know or could have guessed, i have updated OSM a lot, especially after each citystride run. I also did quite some manual completion because of this.
Do you see time to sync my completed cities? Should get rid of 100+ manual completions.
I can also guess that you have other prio’s. Could you give a guestimate for when you think this feature will go live?
I’m a little confused about the difference between DeLand, FL (DeLand, Florida - CityStrides) and Daytona Beach, FL (Daytona Beach, Florida - CityStrides). It appears that DeLand was entirely cleaned up, with OSM corrections causing nodes to go away properly, and all nodes outside the city limits deleted. A beautiful thing to behold. (And one that upped my completion percentage by almost 10%, so I’m especially happy.)
But when I look at Daytona Beach, it looks like it was only half done. All the OSM street corrections appear to have worked (although I have made another one just the other day). But all the nodes outside the city limits are still there. Did something go wrong with the update process, or am I misinterpreting what did happen?
I’m going to request Waltham, MA & Belmont, MA to start. Waltham has 2 streets I’ve edited. Most of Antico Circle is private and gated and Edgewater Drive is a dead end, but the nodes go past a gated private driveway. I’ve edited the road so it ends at the gate.
In Belmont, Saint James Court is a dead end street, but for some reason CityStrides is recognizing the nodes around the giant mansion at the end of the street and not the street itself. I didn’t make an edit there as I’m not sure why it’s doing that. That’s the only thing keeping me from 100% (I’m anti-manual completion).
Hi James, I see you have updated Diemen, many thanks for that! Most of the unrunnable streets have disappeared, I have missed a few ways in OSM that I will edit soon. Also a few new streets were added so I have my running goals set out.
One thing though, there are now 4 streets without nodes. They are not new roads (in reality) so I don’t know if the nodes were removed in CS or if they were added as empty in the last update. All 4 are pedestrian ways, but other pedestrian ways seem unaffected.
My query is finding Hato, and it is listed as having 5 nodes, and all of those nodes are also present in the response, and it seems like some/all of them are present for Solitude’s street record.
I’ll review my city-update code to see what I’m doing wrong…
I think they didn’t exist before, because at least 2 I have not run, and they would be on my list.
I noticed the thing with Solitude too, maybe a section was renamed in OSM? On Google Maps Hato does not even exist. If I get close I’ll check what the situation on the ground is, but I trust OSM in this respect.