I like the idea!
Would also be cool, if possible, to see an estimate as to when the city will be processed again*, or if it is “paused” because no striders and needs to be “activated.”
I’m usually OK waiting for this to process naturally, if I know how long the wait is. Nothing worse than impatience when it comes to queued jobs.
'* Unless OSM has a hook, or other method, to notify interested parties, or daemons (UNIX / LINUX), of an update to that city.
@fredrik.coulter cool idea on inactive cities / 0 striders.
You make an interesting point about finishing a city. Will Striders get credit for finishing a city on a certain date, like streets, knowing full well the next update may mean one no longer has 100% in a city? Maybe there could be a way to save that with/on the city’s page?