How picky are you on running every street?

I was wondering - in your mind, what would be considered as running a complete full street? Nodes? Until you run all the map lines? Or else?

For example, this is my run this morning:


If you look at the nodes, E Portobello Dr. would be completely covered by my run, but alas, at the end, I had to go back to paint the perfect purple line across the whole street. Yes, it has become my OCD to do the perfect running picture through CS :grinning:

Anybody else has experienced the same thoughts?

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Finish the streets, people! :smile:

The nodes are primarily there to help you gauge your progress.
Remember, itā€™s ā€œrun every streetā€ not ā€œpause for long enough that GPS sees youā€™re standing close enough to every nodeā€. :rofl:

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Definitely run the whole street! Never mind the nodes!

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Definitely finish the street! Although I havenā€™t switched on Hard Mode itā€™s definitely how I see the challenge :grin:. The only exceptions are the ones that are just not safe to walk.

Catriona

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Iā€™ve done that many times, lifemap is the only guide

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Previous big thread on topic.

Personally Iā€™d stop talking to any friends that did and thought option A in previous thread was fine. /s

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At first, I did it in two ā€œstagesā€: First, get to 100% (i.e. capture the nodes), then go back and actually get the streets. In retrospect, I would say that that was because I was so eager to get to 100%.

Now, I just go directly for the streets, and ignore the nodes.

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100% run every single street. Isnā€™t that why we came to CityStrides in the first place? I recently noticed someone else completed my town after I was the first to hit every street, but upon checking their Lifemap he only hit the nodes. Lameā€¦ Node-hunting is the antithesis of CityStrides, but hey, to each their own.

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Iā€™ve had it a couple of times that Iā€™m walking a street until the end, but for some reason I donā€™t do the last 10 meters or so. Because Iā€™m in a hurry, or walking quite long already, or the weather sucks. And I forget about it right away. I end the walk, go home, check CS and guess what? ONE NODE. :face_with_symbols_over_mouth: Especially fun if itā€™s a dead-end street. But hey, my own fault, right? :smirk:

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Not only do I doublecheck on CityStrides, I go back and recheck on my Strava heatmap as well. 100% - all the streets!

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I actually didnā€™t know that nodes were a thing for about the first month of using CityStrides. Sometimes, I wish I still didnā€™tā€”though they definitely keep me accountable on dead-ends. Theyā€™re always at the very tip of those blasted things.

I wonder, how hard would it be for those streets that are just two nodes at intersections, to add a node in the middle? Even on hard mode, I have found a stray block here or there that I have forgotten because I got 100% on the street by hitting every node.

Probably not too hard to add a third node. I think the rationale against adding such nodes in OSM is that it adds bloat without providing any additional mapping info and is therefore considered bad practice.

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I guess it could be done directly in CS, inserting a ā€virtualā€ node between two real nodes under certain rules during the import process.

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Very picky. Always make sure I connect to the purple line of a street Iā€™ve already completed. Gaps like this drive my OCD a little nuts. Iā€™ll be sure to close that gap next time I work on more streets in that neighborhood.

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My goal is simply to run all the streets. I donā€™t really care about nodes or ā€œhard modeā€. So like major streets or boulevards, if Iā€™ve run one side of the street but missed some nodes on the other side of an intersection, I donā€™t really care. Iā€™m fine with 90-whatever % needed to get credit for the street.

1 Like