Why does this morning’s run show zero streets completed and progressed? I’ve tried re-syncing but to no avail.
It might be slow, it took a while for me yesterday (2-3 hours) but they appeared in the end.
It’s now five hours and still no joy. Any ideas @JamesChevalier?
It’s fixed but it took six hours.
This was a one-off issue (well…)
The code that updates cities uses up piles of memory. I take a “do it -> do it right -> do it well” approach, and I’m still on step one (see zero-node streets). After I wrap up this zero-node issue, I can focus on speeding it up & using fewer resources.
Last night the server ran out of memory and crashed. So from (roughly) 2am to 8:30am Eastern time, most of the background jobs were not being run.
Thanks for the explanation, and for all the hard work!