Oh, no. No no no. They’re not - it’s the only way that this gets to a 100% success rate. ![]()
Seriously, though, I won’t know the cadence for a while. A whole lot of cities are going to need to sync before I can get a sense of that.
The rationale is in Removing manual completion block from Hard Mode
I have user-requested syncs turned off at the moment. I’m reviewing performance after the work I’ve done (specifically around the LifeMap) to determine if I can devote more resources to the post-sync processing.