# Updates on February 12, 2026 (Release 1416)

**URL:** <https://community.citystrides.com/t/updates-on-february-12-2026-release-1416/29717>\
**Category:** Announcements\
**Created:** [February 12, 2026, 9:15pm UTC](https://community.citystrides.com/t/updates-on-february-12-2026-release-1416/29717 "2026-02-12T21:15:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![JamesChevalier](https://community.citystrides.com/user_avatar/community.citystrides.com/jameschevalier/32/2_2.png) [@JamesChevalier](https://community.citystrides.com/u/JamesChevalier)\
**Post date:** [February 12, 2026, 9:15pm UTC](https://community.citystrides.com/t/updates-on-february-12-2026-release-1416/29717/1 "2026-02-12T21:15:48Z")

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👋 It’s been a while since I’ve posted one of these

## Improvements

- Large rewrite of the City Sync process
  - No longer using Overpass, instead relying on local OSM data that’s updated daily

- Changed LifeMap from being built on the fly witih each request to being fully rebuilt after each activity is saved
  - Significantly decreases load on database
  - [Supporters](https://citystrides.com/supporter-features) are near instant (I’ve seen some delays up to 5 minutes), while the delay for non-Supporters usually starts off at ~30 minutes in the beginning of the day and grows to 5-6 hours by the evening
  - Block LifeMap updates for non-Supporters who have not logged in for 1 month

- Rework how data is processed after a city sync
  - This is the most subtle/understated entry ever - I think I’ve spent the last four months on this

- Created a new City Sync Report, available to [Supporters](https://citystrides.com/supporter-features)
  - Moved the city sync results out of notifications, into a Sync Report
  - These reports are accessible from the menu on the city page
  - The email notifications are still sent, however they only include counts now

- Replaced the user list page with the Leaderboard page
- Changed Hard Mode to allow manually completing streets … rationale: [Removing manual completion block from Hard Mode](https://community.citystrides.com/t/removing-manual-completion-block-from-hard-mode/29622)
- Updated dark mode version of the map design, including a change to the LifeMap color in dark mode
- Update Status page to display delays on syncing/processing/LifeMap
  - Changed the Status link in the footer to go to this page
  - This new Status page includes a link to an external Status page which tracks overall uptime - bookmark that separately if you want to track that

- Convert the Year badge from individual badges per year to a single badge with levels
- Added entries to the [News](https://citystrides.com/news) listing
- Stopped processing activities that are too fast (sub 2-minute mile)
- Cleaned up Serbian regions & cities (and remembered to run the global map update 🏆 )
- Finished another round of city additions from the [Missing/broken city tracker](https://docs.google.com/spreadsheets/d/1F9eB2cteelcdHXMTmMuXg4dIp_lkHWopKajzhJnhCpw/edit?gid=510032333#gid=510032333)
- Minor improvements to [Nodevember](https://citystrides.com/nodevember) page (still needs more performance improvements)
- Minor improvements to Challenge processing
- Improved performance of city lists on profile pages
- Updated the default theme here in the forum
- Simplified #Support & #Ideas categories here in the forum
- Swapped out the Garmin logo
- Tried (it failed due to accuracy limitations) to speed up activity processing with geohashing
- Various software updates

## Fixes

- Fix bug that accidentally gave some Prepay Supporters more months than they paid for
- Addressed an odd oversite in my payment processor where they allow payments on canceled subscriptions but do not then restart the subscription
- Caused and fixed an issue in jumping to specific pages
- Caused and fixed an issue with people’s progress across hundreds of cities
- Various fixes to [LifeMap Poster](https://citystrides.com/posters/new) creation
- Fixed issue with Garmin’s unannounced “Historical Data” requirement during login
- Fixed an issue with city syncing that was not removing certain nodes from streets (when an OSM Way was renamed to a street name that exists in the same city)
- Minor fix for Node Hunter popup in dark mode
- Other various fixes

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**Author:** ![JamesChevalier](https://community.citystrides.com/user_avatar/community.citystrides.com/jameschevalier/32/2_2.png) [@JamesChevalier](https://community.citystrides.com/u/JamesChevalier)\
**Post date:** [February 15, 2026, 10:50pm UTC](https://community.citystrides.com/t/updates-on-february-12-2026-release-1416/29717/11 "2026-02-15T22:50:11Z")

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The prior LifeMap setup was serving it live for every request. This placed _incredibly_ heavy load on the database, because it was loading data every zoom/pan of the map. This caused a lot of contention with activity processing and post-city-sync processing.

I’ve experienced a number of inflection points as CityStrides has grown since 2013. I was able to do things when there were under 100 people that I couldn’t do with 1,000 … similarly, at about 10,000 and 50,000 there needed to be adjustments (I’ve gone through two versions of automated infrastructure scaling while working through these inflection points) … and I’m seeing that as it nears 100,000 there are new and interesting adjustments that need to be made.

These release notes are more of a current-state-of-things update. _Right now_ the LifeMap takes a while to build, but if I can speed that up without destroying my budget then I definitely will. I think that’s true of anything in CityStrides - if I can improve it, I will (sometimes things take longer than I’d like, though).

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**Author:** ![petje](https://community.citystrides.com/user_avatar/community.citystrides.com/petje/32/2348_2.png) [@petje](https://community.citystrides.com/u/petje)\
**Post date:** [February 23, 2026, 10:27am UTC](https://community.citystrides.com/t/updates-on-february-12-2026-release-1416/29717/17 "2026-02-23T10:27:10Z")

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Who cares if someone else uses manual comp in hard mode? each his /her own reality. It’s no contest
