Anyone else run into the issue and know how to resolve it?
Also – most recent activity shows “0 completed, 0 progressed” but when I open the activity it says “0 completed, 6 progressed”. It should show “1 completed, 5 progressed” or something like that.
I know the street should be complete because I’ve opened the node hunter and none of the street’s nodes appear. It’s a pretty straightforward street with just 1 section, so I’m pretty sure I didn’t miss anything.
Update – the activity fixed itself (“1 completed, 5 progressed”) and I’m now on the board for the city, but it still says “0 out of x completed” for the city. Weird.
Woke up this morning to a highly unusual delay in the main background job queue … it’s likely causing very long delays in a lot of things. I’m looking into it now…
My missing streets are now shown as completed, so I guess @JamesChevalier did his magic
In cases like this, wait for at least a day to see if things clear up by themselves. Queues sometimes build up, but they are eventually taken care of
Wait. Do not mark as manually complete. It’s just a delay, it’s not broken.
I’ve started up a few instances to work on just this one backed up queue, so this 6 hour delay should start to decrease now. Oddly, the queue size is getting worse and I haven’t figured out why yet.
This paired with one of my latest batches of beer (heading for a competition) reaching unsafe temps overnight is making for a pretty terrible morning.
Update: All caught up, there should no longer be any delays
I’m very late to respond but everything looks fine now, thanks James! Also good to know for the future that not everything gets processed immediately as soon as runs are imported.