# New Nodes in City

**URL:** <https://community.citystrides.com/t/new-nodes-in-city/18389>\
**Category:** Support\
**Created:** [September 27, 2019, 1:00pm UTC](https://community.citystrides.com/t/new-nodes-in-city/18389 "2019-09-27T13:00:52Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![JamesChevalier](https://community.citystrides.com/user_avatar/community.citystrides.com/jameschevalier/32/2_2.png) [@JamesChevalier](https://community.citystrides.com/u/JamesChevalier)\
**Post date:** [September 27, 2019, 1:14pm UTC](https://community.citystrides.com/t/new-nodes-in-city/18389/2 "2019-09-27T13:14:44Z")

</div>

Yeah, the progress issue is covered in [City and Street progress missing](https://community.citystrides.com/t/all-city-street-progress-missing/18373)  
The fact that there are new nodes shouldn’t be an issue if my code **actually worked** 😬 because any new nodes will be automatically marked as complete if you’ve run them at some point in the past.  
🤔  
I guess it could be an issue in that new nodes that you haven’t run past (like some in your screenshot) would not be marked as complete - so you could have some streets that _were_ completed but now _aren’t_ because there are more nodes. The good thing in this case is that the OSM guidelines of “how many nodes should a street have” hinge on the geometry of the street - they only want to add enough nodes to make the map correct & no more … This means that new nodes for a street are going to better articulate corners/dividers/bends/etc.

---

_[View the full topic](https://community.citystrides.com/t/new-nodes-in-city/18389)._
