# Manual Credit for bad Nodes

**URL:** https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931
**Category:** Support
**Created:** [December 23, 2019, 2:54pm UTC](https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931 "2019-12-23T14:54:28Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![steve.decker82](https://community.citystrides.com/letter_avatar_proxy/v4/letter/s/b5e925/32.png) [@steve.decker82](https://community.citystrides.com/u/steve.decker82)
#### Post date: [December 23, 2019, 2:54pm UTC](https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931/1 "2019-12-23T14:54:28Z")

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Hello, is there a way for @JamesChevalier to give manual credit for streets? I ask because I will be completing my first town in another month or so. There are two streets with “bad nodes” I have no chance reaching because they’re in someones yard or posted property. I’ve made the changes in OSM but the nodes still exist in CityStrides. Just looking for how this has been handled in the past.

Thanks

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### Author: ![JamesChevalier](https://community.citystrides.com/user_avatar/community.citystrides.com/jameschevalier/32/2_2.png) [@JamesChevalier](https://community.citystrides.com/u/JamesChevalier)
#### Post date: [December 23, 2019, 2:56pm UTC](https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931/2 "2019-12-23T14:56:49Z")

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There’s a `mark as complete` button on the street’s page that should do what you’re asking. 👍

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### Author: ![steve.decker82](https://community.citystrides.com/letter_avatar_proxy/v4/letter/s/b5e925/32.png) [@steve.decker82](https://community.citystrides.com/u/steve.decker82)
#### Post date: [December 23, 2019, 3:28pm UTC](https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931/3 "2019-12-23T15:28:37Z")

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Ha, perfect. I never knew that option existed.

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### Author: ![JamesChevalier](https://community.citystrides.com/user_avatar/community.citystrides.com/jameschevalier/32/2_2.png) [@JamesChevalier](https://community.citystrides.com/u/JamesChevalier)
#### Post date: [December 23, 2019, 3:31pm UTC](https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931/4 "2019-12-23T15:31:29Z")

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![more you know](https://d25dflut6m8e53.cloudfront.net/original/1X/6777772576749ac79d1afb15151f83a4fb052e07.gif)

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### Author: ![jpbari](https://community.citystrides.com/user_avatar/community.citystrides.com/jpbari/32/3023_2.png) [@jpbari](https://community.citystrides.com/u/jpbari)
#### Post date: [December 31, 2019, 8:40pm UTC](https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931/5 "2019-12-31T20:40:49Z")

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![image](https://d25dflut6m8e53.cloudfront.net/original/1X/cafae1de732930b1dde12bc6104ce7fd9c3c866b.jpeg)

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### Author: ![runtimrun](https://community.citystrides.com/letter_avatar_proxy/v4/letter/r/bcef8e/32.png) [@runtimrun](https://community.citystrides.com/u/runtimrun)
#### Post date: [January 11, 2020, 4:36pm UTC](https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931/6 "2020-01-11T16:36:16Z")

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Similar to bad nodes are nodes that extend on real roads but the nodes go for miles out of the city limits. Troy Ohio and christiansburg Ohio have examples.

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### Author: ![jpbari](https://community.citystrides.com/user_avatar/community.citystrides.com/jpbari/32/3023_2.png) [@jpbari](https://community.citystrides.com/u/jpbari)
#### Post date: [January 12, 2020, 10:36pm UTC](https://community.citystrides.com/t/manual-credit-for-bad-nodes/18931/7 "2020-01-12T22:36:27Z")

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@runtimrun -

That is a known issue. @JamesChevalier has fixed it in the background, but the nodes will remain as they are until the methodology for updating the citystrides maps to the latest OSM maps is developed and implemented.

> [@Some Streets contain Nodes outside of City boundary](https://community.citystrides.com/t/some-streets-contain-nodes-outside-of-city-boundary/18523/11):
>
> thinking I thought I posted about this already, but now I can’t find it. man_facepalming I’ve already fixed the query, so new cities will not include nodes outside of the city boundary. I have not yet cleaned up the existing data. I probably won’t get to that until after the global update work is done - we’ll see.

> [@CityStrides Roadmap (updated 2020-04-23)](https://community.citystrides.com/t/citystrides-roadmap-updated-2019-12-22/18263):
>
> Moved to [Welcome to the Community (Roadmap updated 2020-04-23)](https://community.citystrides.com/t/welcome-to-the-community-roadmap-updated-2020-04-23/8) so that I decrease the amount of pinned posts in the forum
